George is bitter. He’s in a wheelchair. He’s rude to almost everyone.
He’s also been married to Evelyn for decades. He gardens. He watches TV. He softens, gradually, if you put in the effort.
He’s not “the disabled old man.” He’s George. A person who happens to be elderly and uses a wheelchair.
And the game gives him what media so rarely gives older characters: dignity, complexity, and ongoing life.
Let’s explore how to write elderly characters as active participants in their stories, not relics waiting for death or fonts of convenient wisdom.
The Elderly Character Tropes (And Why They Fail)
The Common Stereotypes:
1. The Wise Mentor
- Exists only to give advice
- No life beyond protagonist’s journey
- Often dies to motivate hero
- One-dimensional wisdom dispenser
2. The Adorable Grandparent
- Makes cookies
- Tells stories of “the good old days”
- Infantilized, not complex
- Exists for nostalgia/comfort
3. The Bitter Curmudgeon
- Angry at world
- “Get off my lawn!”
- One-note grumpiness
- No depth beyond irritation
4. The Tragic Victim
- Dementia/illness as only trait
- Helpless, pitiable
- Exists to teach younger characters about mortality
- No agency
5. The Relic
- Out of touch
- Can’t use technology
- Comic relief through confusion
- Patronized by narrative
Why These Fail:
They reduce elderly people to functions:
- Wisdom source
- Nostalgia trigger
- Mortality reminder
- Comic relief
Real elderly people are:
- Complex individuals
- Still growing and changing
- Have ongoing lives, desires, conflicts
- Retain agency and autonomy
Evelyn and George: Case Studies in Dignified Aging
Evelyn: Kindness That’s Earned, Not Automatic
The risk: Sweet old lady stereotype
How Stardew avoids it:
Evelyn is:
- Genuinely kind (not saccharine)
- Religious (but not preachy)
- Has long marriage (with visible ups and downs)
- Bakes cookies (but it’s her thing, not performed for others)
- Has opinions and preferences
- Active in community
Key details:
“George can be difficult, but I love him.”
- Acknowledges marriage challenges
- Shows choosing love despite difficulty
- Realistic long-term relationship
She gardens, bakes, participates in festivals
- Active life
- Interests beyond husband
- Community member, not observer
What makes her work:
- Kindness is character trait, not her only trait
- Has relationship dynamics
- Shows evidence of long, complex life
- Treated as person, not archetype
George: Bitter with Reason
The risk: Angry old man stereotype
How Stardew transcends it:
George is:
- Grumpy (but with cause)
- Uses wheelchair (disability shown matter-of-factly)
- Loves Evelyn deeply
- Gardens despite (or because of) physical limitations
- Softens with friendship
- Has regrets and frustrations
Key dialogue:
“Why are you talking to me? Can’t you see I’m busy?” (early)
- Defensive, pushing away
“I used to be very active. Now I can’t even…” (mid-friendship)
- Grief over lost mobility
- Vulnerability emerging
“Thank you for treating me like a person.” (higher friendship)
- Acknowledgment of how others patronize
- Appreciation for dignity
Character arc:
- Starts hostile
- Gradually reveals pain beneath anger
- Opens up about limitations and losses
- Maintains personality (still grumpy) but shows depth
- Relationship with player earns his softening
What makes him work:
- Disability isn’t his only trait
- Bitterness has context (loss of mobility, aging, feeling dismissed)
- Growth without becoming different person
- Treated with dignity, not pity
The Long Marriage: Evelyn and George
The Rarity:
Media rarely depicts long marriages, especially among elderly. When they do, they often:
- Romanticize (still madly in love after 50 years!)
- Trivialize (cute old couple finishing each other’s sentences)
- Show deterioration only (one has dementia, other is caretaker)
The Reality:
Long marriages are:
- Complex (decades of history)
- Include frustration and love simultaneously
- Built on choice and commitment
- Weathered multiple life stages
Evelyn and George show:
“George can be difficult.”
- Honesty about challenges
“But I love him.”
- Choice to love despite difficulty
Their dialogue references shared history
- Inside jokes
- Long-established patterns
- Comfortable irritation with each other
This is realistic:
- Love isn’t constant euphoria
- It’s choosing partnership despite friction
- It’s built on decades of showing up
The representation matters:
- Shows aging couples as still relevant
- Models long-term commitment
- Honors complexity of enduring love
Regret, Acceptance, and Unfinished Business
The Technique: Elderly Characters with Ongoing Desires
Bad: Old person is “done” with life, just waiting
Good: Old person still has wants, regrets, hopes
Examples in Stardew:
George:
- Regrets lost mobility
- Wishes he could do more
- Still has pride in his garden
- Wants connection but struggles to ask for it
Evelyn:
- Wants family connection (Alex is their grandson)
- Hopes for community harmony
- Participates actively in town life
Why this matters:
- Life doesn’t end at 65, 75, 85
- People continue growing until they die
- Desires don’t disappear with age
The Dignity of Autonomy
Respecting Agency
Problematic depiction:
- Elderly character needs constant help
- Can’t make decisions
- Treated like child
- Patronized by younger characters
Respectful depiction:
- Elderly character has agency
- Makes own choices
- May need assistance (realistic) without losing autonomy
- Treated as adult
George’s portrayal:
He uses a wheelchair:
- Shown matter-of-factly
- Not his only characteristic
- Doesn’t remove his agency
- Other characters don’t infantilize him for it
He makes his own choices:
- Decides to engage or not
- Has opinions
- Isn’t overruled by Evelyn or others
He maintains autonomy:
- Gardens (adapted activity)
- Watches what he wants
- Determines his own boundaries
This is dignified representation.
Aging Without Sanitization
The Reality of Physical Limitations
Stardew doesn’t:
- Pretend George’s wheelchair doesn’t exist
- Make it magically inconsequential
- Focus only on disability
- Use it for inspiration porn
Stardew does:
- Show it as part of his life
- Acknowledge frustration (his, not player’s pity)
- Let him have identity beyond it
- Treat it matter-of-factly
George’s garden:
- He tends it despite mobility limitations
- It’s meaningful to him
- Represents adaptation and persistence
- Shown as his choice and pride
This is respectful:
- Acknowledges limitation
- Doesn’t define him by it
- Shows life continuing, adapted
The Technique: Elderly Characters as Active Participants
Not Props—People
Active participation means:
1. They affect the plot/world
- Evelyn bakes for festivals
- George has relationship with Alex
- They participate in community
2. They have relationships beyond being “the old people”
- With each other (marriage)
- With Alex (grandson)
- With townspeople
- With player (evolving)
3. They have opinions and preferences
- George is particular about TV, garden
- Evelyn has cooking preferences, religious practice
- Not just agreeable elders
4. They grow and change
- George softens with friendship
- Evelyn’s relationship with player deepens
- Still capable of development
Writing Elderly Dialogue
Common Mistakes:
1. Constant references to past “Back in my day…”
- If that’s all they talk about, they’re a caricature
2. Out-of-touch confusion “What’s a computer?”
- Patronizing, unrealistic
- Plenty of elderly people are tech-literate
3. Overly formal/antiquated speech “Whom shall I speak with?”
- Most elderly people speak normally
- They aged, didn’t time-travel from 1800s
Better Approach:
Natural dialogue with:
- Occasionally references to past (not constant)
- Varied topics (present, future, past)
- Normal vocabulary (updated with their generation)
- Personal quirks (not generic “old person” speech)
George’s dialogue:
- Sometimes grumpy (“What do you want?”)
- Sometimes vulnerable (“I used to be able to…”)
- Sometimes nostalgic (but not constantly)
- Sounds like a person, not an archetype
Representation of Aging Bodies
The Respectful Approach:
Acknowledge without fetishizing or pitying:
George:
- Uses wheelchair
- This affects his life
- Not ignored, not magnified
- Treated as fact
Evelyn:
- Physically aging
- Moves slower (not unrealistically spry)
- But active, capable
Why this matters:
- Aging bodies are normal
- Representation without spectacle
- Dignity in acknowledging reality
The Wisdom Question
When “Wisdom” Works:
Earned wisdom (good):
- Comes from shown experience
- Offered when appropriate, not forced
- Specific, not generic
- Character has life beyond being wise
Designated wisdom (bad):
- Old = automatically wise
- Exists only to advise protagonist
- Generic platitudes
- No life beyond mentor role
Evelyn’s approach:
- She’s kind and thoughtful
- Occasionally shares perspective
- But also just… lives her life
- Wisdom is aspect, not function
Practical Takeaway
To write elderly characters with dignity:
1. Give them ongoing life
- Desires, not just memories
- Present and future, not only past
- Active participation in world
2. Show complexity
- Not just sweet or just bitter
- Relationships with history
- Growth still possible
3. Respect autonomy
- They make choices
- Have opinions
- Aren’t infantilized
4. Acknowledge physicality without defining by it
- Aging bodies are real
- But person ≠ their limitations
- Adaptation, not tragedy
5. Create real relationships
- With each other
- With community
- With player
- Multidimensional connections
6. Let them have rough edges
- George is grumpy
- That’s okay
- Elderly people don’t have to be pleasant to be worthy
7. Show long-term partnership realistically
- Love ≠ constant bliss
- Frustration and devotion coexist
- Decades of history
Why This Matters
Elderly people are:
- The fastest growing demographic
- Often ignored in media
- Frequently patronized
- Deserve dignified representation
When you write elderly characters:
Ask: “Am I treating them as a person or a symbol?”
Ask: “Do they have life beyond their age?”
Ask: “Would an elderly person feel respected by this portrayal?”
George and Evelyn aren’t perfect.
But they’re people.
Still growing. Still changing. Still mattering.
And that’s revolutionary.
Because aging isn’t ending.
It’s continuing.
Next: Outcasts and Misfits - Linus, Krobus, and belonging nowhere