Function-State Machines: A Cleaner Alternative to Switch Statements in Go
The Problem with Switch-Based State Machines When building state machines in Go, many developers reach for switch statements. While this works for simple cases, it quickly becomes unwieldy as your state machine grows. Each state transition requires scanning through multiple case blocks, and adding new states means touching existing code in multiple places. Let me show you a cleaner approach: using functions as first-class values to represent states. This pattern leverages Go’s ability to treat functions as data, creating elegant, extensible state machines. ...