Writing Children as Real People: Jas, Vincent, and Childhood in Games

    Jas lost her parents. She lives with her godfather who’s an alcoholic and her aunt who’s emotionally unavailable. She’s scared. She’s lonely. She’s trying to make sense of adult problems with a child’s understanding. And the game treats her as a person, not a prop. This is rare. Most media treats children as: Plot devices (orphan motivates hero) Comic relief (precocious kid says funny things) Sentimentality engines (tugs heartstrings through cuteness) Simplified adults (just smaller, less complex) But real children are: ...

    March 6, 2025 · 8 min · Rafiul Alam

    The Pratfall Effect: How JFK's Mistakes Made Him MORE Likeable

    In 1961, President John F. Kennedy stood before the American people and did something remarkable for a politician: he admitted total failure. The Bay of Pigs invasion-a CIA-backed attempt to overthrow Fidel Castro-had been an utter disaster. Over 1,400 Cuban exiles were captured or killed. It was a humiliating defeat, just three months into Kennedy’s presidency. Kennedy didn’t deflect. He didn’t blame his predecessor. He didn’t hide behind classified briefings. ...

    January 22, 2025 · 6 min · Rafiul Alam

    The Lived-In World: Details That Imply History

    The Millennium Falcon is a piece of junk. The cockpit chairs are mismatched. Panels are held together with what looks like duct tape. Wiring is exposed. The hyperdrive fails constantly. Everything looks jury-rigged, patched, and held together through sheer stubbornness. And that’s exactly why we believe in it. The Falcon feels lived-in. It has a history we never see but constantly sense. It’s been flown hard, repaired poorly, modified desperately, and loved despite all its flaws. ...

    November 8, 2024 · 9 min · Rafiul Alam