The Lived-In World: Details That Imply History

    The Millennium Falcon is a piece of junk. The cockpit chairs are mismatched. Panels are held together with what looks like duct tape. Wiring is exposed. The hyperdrive fails constantly. Everything looks jury-rigged, patched, and held together through sheer stubbornness. And that’s exactly why we believe in it. The Falcon feels lived-in. It has a history we never see but constantly sense. It’s been flown hard, repaired poorly, modified desperately, and loved despite all its flaws. ...

    February 15, 2025 · 9 min · Rafiul Alam

    Rules of Magic Systems: Sanderson's Laws and Beyond

    Brandon Sanderson, one of fantasy’s most prolific worldbuilders, articulated something that had been true of great fantasy for decades but rarely stated explicitly: Magic isn’t about being magical. It’s about being a tool for storytelling. And like any tool, magic systems work better when they follow certain principles. Sanderson codified these into what’s now known as Sanderson’s Laws of Magic. They’re not rigid rules but design principles that help you create magic systems that serve your story instead of undermining it. ...

    February 14, 2025 · 9 min · Rafiul Alam

    Setting as Character: When Place Has Agency

    Most stories treat setting as backdrop—a stage where characters perform. The action happens; the world just… is. But some stories do something different. The setting doesn’t just sit there. It acts. It has personality, desires, resistance. It shapes events as much as any character. This is setting as character, and when done well, it transforms worldbuilding from description into dramatic force. What Does “Setting as Character” Actually Mean? A setting becomes a character when it possesses these qualities: ...

    February 13, 2025 · 8 min · Rafiul Alam

    The Familiar Made Strange: Defamiliarization Technique

    In 1917, Russian Formalist critic Viktor Shklovsky introduced a concept that would fundamentally change how we think about art: ostranenie—defamiliarization, or “making strange.” His insight was radical: The purpose of art isn’t to make us comfortable. It’s to make us see again. We spend our lives on autopilot, perceiving the world through habits and categories. We don’t see a chair—we see “chair,” the concept. We don’t experience morning coffee—we execute a routine. ...

    February 12, 2025 · 8 min · Rafiul Alam

    Iceberg Theory: Show 10%, Know 100% - Hemingway's Worldbuilding Principle

    Ernest Hemingway had a simple rule for writing: if you know something well enough, you can omit it, and the reader will feel its presence like the bulk of an iceberg beneath the water. He called it the Iceberg Theory (or the Theory of Omission), and it’s perhaps the most powerful worldbuilding principle ever articulated. Show only the tip—10% of what you know. But you must know the other 90%. ...

    February 11, 2025 · 7 min · Rafiul Alam