Fan-Out/Fan-In Pattern in Go

Go Concurrency Patterns Series: ← Pipeline Pattern | Series Overview | Pub/Sub Pattern → What is the Fan-Out/Fan-In Pattern? The Fan-Out/Fan-In pattern is a powerful concurrency pattern that distributes work across multiple goroutines (fan-out) and then collects the results back into a single channel (fan-in). This pattern is perfect for parallelizing CPU-intensive tasks or I/O operations that can be processed independently. Fan-Out: Distribute work from one source to multiple workers Fan-In: Collect results from multiple workers into a single destination...

June 5, 2024 · 8 min · Rafiul Alam

Mutex Patterns in Go

Go Concurrency Patterns Series: ← Worker Pool | Series Overview | WaitGroup Pattern → What are Mutex Patterns? Mutex (mutual exclusion) patterns are essential for protecting shared resources in concurrent programs. Go provides sync.Mutex and sync.RWMutex for controlling access to critical sections, ensuring data consistency and preventing race conditions. Key Types: Mutex: Exclusive access (one goroutine at a time) RWMutex: Reader-writer locks (multiple readers OR one writer) Lock-free: Atomic operations without explicit locks Real-World Use Cases Shared Counters: Statistics, metrics, rate limiting Cache Systems: Thread-safe caching with read/write operations Configuration Management: Safe updates to application config Connection Pools: Managing database/HTTP connection pools Resource Allocation: Tracking and managing limited resources State Machines: Protecting state transitions Basic Mutex Usage package main import ( "fmt" "sync" "time" ) // Counter demonstrates basic mutex usage type Counter struct { mu sync....

June 5, 2024 · 10 min · Rafiul Alam

Once Pattern in Go

Go Concurrency Patterns Series: ← WaitGroup Pattern | Series Overview | Context Pattern → What is the Once Pattern? The Once pattern uses sync.Once to ensure that a piece of code executes exactly once, regardless of how many goroutines call it. This is essential for thread-safe initialization, singleton patterns, and one-time setup operations in concurrent programs. Key Characteristics: Thread-safe: Multiple goroutines can call it safely Exactly once: Code executes only on the first call Blocking: Subsequent calls wait for the first execution to complete No return values: The function passed to Do() cannot return values Real-World Use Cases Singleton Initialization: Create single instances of objects Configuration Loading: Load config files once at startup Database Connections: Initialize connection pools Logger Setup: Configure logging systems Resource Initialization: Set up expensive resources Feature Flags: Initialize feature flag systems Basic Once Usage package main import ( "fmt" "sync" "time" ) var ( instance *Database once sync....

June 5, 2024 · 9 min · Rafiul Alam

Pub/Sub Pattern in Go

Go Concurrency Patterns Series: ← Fan-Out/Fan-In | Series Overview | Request/Response → What is the Pub/Sub Pattern? The Publisher/Subscriber (Pub/Sub) pattern is a messaging pattern where publishers send messages without knowing who will receive them, and subscribers receive messages without knowing who sent them. This creates a loosely coupled system where components can communicate through events without direct dependencies. Key Components: Publisher: Sends messages/events Subscriber: Receives and processes messages/events Message Broker: Routes messages from publishers to subscribers Topics/Channels: Categories for organizing messages Real-World Use Cases Event-Driven Architecture: Microservices communication Real-Time Notifications: User activity feeds, alerts Data Streaming: Log aggregation, metrics collection UI Updates: React to state changes across components Workflow Orchestration: Trigger actions based on events Cache Invalidation: Notify when data changes Basic Pub/Sub Implementation package main import ( "fmt" "sync" "time" ) // Message represents a pub/sub message type Message struct { Topic string Payload interface{} } // Subscriber represents a message handler type Subscriber func(Message) // PubSub is a simple in-memory pub/sub system type PubSub struct { mu sync....

June 5, 2024 · 9 min · Rafiul Alam

Rate Limiter Pattern in Go

Go Concurrency Patterns Series: ← Circuit Breaker | Series Overview | Semaphore Pattern → What is the Rate Limiter Pattern? Rate limiting controls the rate at which operations are performed, preventing system overload and ensuring fair resource usage. It’s essential for protecting services from abuse, managing resource consumption, and maintaining system stability under load. Common Algorithms: Token Bucket: Allows bursts up to bucket capacity Fixed Window: Fixed number of requests per time window Sliding Window: Smooth rate limiting over time Leaky Bucket: Constant output rate regardless of input Real-World Use Cases API Rate Limiting: Prevent API abuse and ensure fair usage Database Throttling: Control database query rates File Processing: Limit file processing rate Network Operations: Control bandwidth usage Background Jobs: Throttle job processing User Actions: Prevent spam and abuse Token Bucket Rate Limiter package main import ( "context" "fmt" "sync" "time" ) // TokenBucket implements the token bucket rate limiting algorithm type TokenBucket struct { mu sync....

June 5, 2024 · 10 min · Rafiul Alam

Request/Response Pattern in Go

Go Concurrency Patterns Series: ← Pub/Sub Pattern | Series Overview | Worker Pool → What is the Request/Response Pattern? The Request/Response pattern enables synchronous communication between goroutines, where a sender waits for a response from a receiver. This pattern is essential for RPC-style communication, database queries, API calls, and any scenario where you need to get a result back from an operation. Key Components: Request: Contains data and a response channel Response: Contains result data and/or error information Requester: Sends request and waits for response Responder: Processes request and sends response Real-World Use Cases Database Operations: Query execution with results API Gateways: Forwarding requests to microservices Cache Systems: Get/Set operations with confirmation File Operations: Read/Write with status feedback Validation Services: Input validation with results Authentication: Login requests with tokens Basic Request/Response Implementation package main import ( "fmt" "math/rand" "time" ) // Request represents a request with a response channel type Request struct { ID string Data interface{} Response chan Response } // Response represents the response to a request type Response struct { ID string Result interface{} Error error } // Server processes requests type Server struct { requests chan Request quit chan bool } // NewServer creates a new server func NewServer() *Server { return &Server{ requests: make(chan Request), quit: make(chan bool), } } // Start begins processing requests func (s *Server) Start() { go func() { for { select { case req := <-s....

June 5, 2024 · 10 min · Rafiul Alam

Semaphore Pattern in Go

Go Concurrency Patterns Series: ← Rate Limiter | Series Overview | Actor Model → What is the Semaphore Pattern? A semaphore is a synchronization primitive that maintains a count of available resources and controls access to them. It allows a specified number of goroutines to access a resource concurrently while blocking others until resources become available. Types: Binary Semaphore: Acts like a mutex (0 or 1) Counting Semaphore: Allows N concurrent accesses Weighted Semaphore: Resources have different weights/costs Real-World Use Cases Connection Pools: Limit database/HTTP connections Resource Management: Control access to limited resources Download Managers: Limit concurrent downloads API Rate Limiting: Control concurrent API calls Worker Pools: Limit concurrent workers Memory Management: Control memory-intensive operations Basic Semaphore Implementation package main import ( "context" "fmt" "sync" "time" ) // Semaphore implements a counting semaphore type Semaphore struct { ch chan struct{} } // NewSemaphore creates a new semaphore with given capacity func NewSemaphore(capacity int) *Semaphore { return &Semaphore{ ch: make(chan struct{}, capacity), } } // Acquire acquires a resource from the semaphore func (s *Semaphore) Acquire() { s....

June 5, 2024 · 12 min · Rafiul Alam

WaitGroup Pattern in Go

Go Concurrency Patterns Series: ← Mutex Patterns | Series Overview | Once Pattern → What is the WaitGroup Pattern? The WaitGroup pattern uses sync.WaitGroup to coordinate the completion of multiple goroutines. It acts as a counter that blocks until all registered goroutines have finished executing, making it perfect for implementing barriers and waiting for parallel tasks to complete. Key Operations: Add(n): Increment the counter by n Done(): Decrement the counter by 1 (usually called with defer) Wait(): Block until counter reaches zero Real-World Use Cases Parallel Processing: Wait for all workers to complete Batch Operations: Process multiple items concurrently Service Initialization: Wait for all services to start Data Collection: Gather results from multiple sources Cleanup Operations: Ensure all cleanup tasks finish Testing: Coordinate test goroutines Basic WaitGroup Usage package main import ( "fmt" "math/rand" "sync" "time" ) // Task represents work to be done type Task struct { ID int Name string } // processTask simulates processing a task func processTask(task Task, wg *sync....

June 5, 2024 · 9 min · Rafiul Alam

Worker Pool Pattern in Go

Go Concurrency Patterns Series: ← Request/Response | Series Overview | Mutex Patterns → What is the Worker Pool Pattern? The Worker Pool pattern manages a fixed number of worker goroutines that process jobs from a shared queue. This pattern is essential for controlling resource usage, preventing system overload, and ensuring predictable performance under varying loads. Key Components: Job Queue: Channel containing work to be processed Worker Pool: Fixed number of worker goroutines Result Channel: Optional channel for collecting results Dispatcher: Coordinates job distribution to workers Real-World Use Cases Image Processing: Resize/compress images with limited CPU cores Database Operations: Limit concurrent database connections API Rate Limiting: Control outbound API call rates File Processing: Process files with bounded I/O operations Web Scraping: Limit concurrent HTTP requests Background Jobs: Process queued tasks with resource limits Basic Worker Pool Implementation package main import ( "fmt" "math/rand" "sync" "time" ) // Job represents work to be processed type Job struct { ID int Data interface{} } // Result represents the outcome of processing a job type Result struct { JobID int Output interface{} Error error } // WorkerPool manages a pool of workers type WorkerPool struct { workerCount int jobQueue chan Job resultQueue chan Result quit chan bool wg sync....

June 5, 2024 · 12 min · Rafiul Alam

Go Design Pattern: Proxy

What is Proxy Pattern? The Proxy pattern is a structural design pattern that provides a placeholder or surrogate for another object to control access to it. Think of it like a security guard at a building entrance - they control who can enter, when they can enter, and might even log who visited. The proxy acts as an intermediary that can add functionality like caching, logging, access control, or lazy loading without changing the original object....

May 20, 2024 · 8 min · Rafiul Alam